Top Dota 2 Updates 7.24

Top Dota 2 Updates You Need To Know

Mircea Dota 2

Top Dota 2 Updates – Patch 7.26b Review

Patch 7.26b has been out for a few days now and although the patch notes look very minimal it is probably one of the biggest patches of the year so far.

It looks like Valve & Icefrog want to slow things down this patch. During the online major we’ve seen some very short games that were very action-packed. While that is amazing for us the spectators can turn into stomps where one team is just running at the other and there’s not much one can do about it.

Talent Reworks & Exp changes.

To start out with what is the simplest change to understand, all talents are now about 20% weaker. So talents that usually would give you 20 attack speed will probably only be around 15 now. 10 strength is now 8 strength and so forth.

But what happens to talents that don’t have numerical values or just empower certain effects. Well, those remain unchanged.

They definitely want to make the mid-game less snowbally and slow it down because from levels 9 to 13 the experience required to level up has been increased.

Talent Reworks & Exp changes DOTA 2 7.26 update

Denies and Creep Changes

Denies aren’t as powerful anymore. When you denied a creep, you would previously gain some gold from it but that has now been removed. Furthermore, the played on the other side used to receive only 40% of the experience when a creep got denied, but now he gains 50%.

This is a small increase but will turn out to be better for the players behind, especially in the midlane. Furthermore, melee creeps now have their bounty increased by 5gold.

It also looks like the jungle is going to be back as neutral creeps bounties have been increased back by 10%. This will mean the return of the likes of TA, Alchemist, Bristleback, SF mid who enjoy pushing out waves fast and go hit neutrals.

Make sure to buy sentries & wards to block camps and stop the midlane snowball.


Tower Buffs

Tower Buffs changes DOTA 2 7.26 update.png

In another attempt to slow down the game, towers have received significant buffs. Tier 2 and above towers have their health increased by 500 and damage by 25.

This is quite a significant buff as towers will take longer to clear and glyphed ones can now pack a more powerful AoE punch against waves & heroes. But it doesn’t stop here. Towers also provide a healing regen aura around them next to their armor buff. +1 hp/s for T1 and +3 hp/s for all other towers.


What does it all mean?

It looks like we might be heading into a farming meta. Neutral items have also had their drop windows readjusted to be delayed by a few minutes in the midgame.

Both Valve & Icefrog seem to want to create longer & more strategic games where players can’t just simply rely on just grouping up into a death ball and end the game pre 30 minutes.

We are probably going to see a lot more farm and different team compositions with more late-game oriented carries such as Anti mage & Jugg.

Dota 2 Updates - Patch 7.26

Lastly, buybacks have suffered some nerfs as reliable gold is now only given for passive income which means it’s going to be harder to skin the death timer. Dying is going to starve you of more gold and so you will have to be more strategic with when to group and fight.

Top Dota 2 Updates – Patch 7.25 Review

Patch 7.25 has brought some major shifts in the game meta. We see games end way earlier now and a lot of new heroes being picked up left and right. With every new meta, there are new opportunities to grow in MMR, but only if you are very quick on learning the changes and keeping up to date with what’s going on.

So without any further delay, here are the top changes you need to be aware of that came with patch 7.25.

Hero Selection changed in All Pick

Banning heroes used to be random in public matchmaking but now it has changed and seems to be better structured. Before you would select a hero and it would randomly get chosen if it is banned or not.

Hero Selection changed in All Pick

Now in 7.25 both teams get 5 rounds to pick their heroes at the same time. The picks will not show to the enemy until the end of the round. If the same hero gets chosen in any round by both teams, the player who picked it last gets extra time to pick another.

As for the bans, now every hero selected for banning has a 50% chance to get removed from the pool, instead of it being random. If there are less than 10 heroes banned, the most commonly banned heroes in your MMR bracket will be subjected to the 50/50 roll. This means that on average, you should have around 5 heroes banned every game.

Additionally, in Captain’s Mode, the banning phase was changed from 3/2/1 to 4/1/1, meaning there are more bans in the first phase and less in the second.

More Gold for Teamfighting

Patch 7.25 came with new changes to the way gold gained from getting kills in team fights is calculated. While dissecting the formulas is a long and tedious process, we’ll just give you guys the end result. More gold, especially in the early game.

Also, hero sprees are now being punished more heavily as both the minimum and maximum gold & XP giving when ending a spree has been increased. This means that when you lose your killing streak, you’ll be giving away even more gold to the enemy team. So be careful out there and stop playing so risky when you are beyond godlike.

More Gold for Teamfighting

Item Changes

A lot of items have been changed in patch 7.25. Many have received small tweaks here and there but we do notice a huge trend in this patch that has changed the meta immediately.
Icefrog seems to really like items that give passive HP & mana regeneration, such as ring of regeneration, headdress & ring of basilius. All of these items have been buffed and their passive regen is now significantly impacting the way lanes are played.

Players have started buying a lot less consumables and instead are going with these items. The advantage of this is that all of these items build into something else, allowing you to hit your timings way earlier than before.

However, this doesn’t mean you won’t have to fly in a salve and some clarities from time to time if there is high amounts of pressure on your lane.

Necronomicon & Blademail have had their total cost reduced making them way more viable now and we notice heroes that benefit from these items pick them up more frequently. Blademail is now one of the most cost-efficient items for intellect heroes as it provides around 40 dmg for just 2000 gold alongside a lot of armor and int.





No meta patch would be complete without changes to TP scrolls and it’s impact of the game. Being able to teleport around the map is one of the key aspects of Dota 2 that separates it from all the other MOBA games.

TP scrolls have had their cost increased from 50 to 90. This is quite a significant rise and supports will be able to feel it in their gold stash, however, with the increase in gold gained from team fights, it isn’t as bad as it could have been.


Furthermore, boots of travel have been reworked in patch 7.25 and they no longer have an active ability. Their passive movement speed bonus has been buffed and what they do now reduce the cooldown of your scrolls to 40s. Teleporting will no longer consume scroll charges.

This is a huge change because in the previous patch you could use BoT s to teleport to creep waves and then return back to base with regular TP scrolls, but now this isn’t possible anymore, thus nerfing heroes who enjoyed being all over the place.

Hero Changes

While heroes are being adjusted and changed all the time we noticed a new meta coming out right after patch 7.25 and some of these heroes hold disgusting win rates of over 60% in the higher brackets of MMR.

To see the heroes that have been the winners of patch 7.25 you can read our full article on this topic here.

But to keep it short, most of the heroes that are the strongest this meta revolves around team pushing towers & team fighting.

More regen & less total cost on early game items combined with small buffs to a couple of heroes have completely busted the meta into a pushing fiesta. Lycan who has received some extra regeneration & 4 more seconds on his ultimate is the most banned hero at the moment and has a 65% win rate when he goes through.

Other heroes such as Furion, Death Prophet & Beast Master also see crazy amounts of wins in their games simply due to the fact that it’s all about pushing & with earlier timings, these heroes now spike incredibly fast, leaving the opponents optionless.

On the other hand, we see a resurgence of heavy control heroes like Mars & Clockwork in an attempt to counter the heavy pushing lineups now.

Hero Changes - DOTA patch 7.25

This concludes our top changes for Patch 7.25. We expect to see multiple adjustments coming over the next few patches but the meta has seemed to form and is looking to stay here a while until they decide to change some other mechanics.

Now that you know what the biggest changes are, adapt and good luck in your public games.

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Top Dota 2 Updates – Patch 7.24 Review

Dota 2 is one of the biggest games in the world and it’s undeniably the most amount of money for a single tournament in esports. In their attempt to literally play for a chance to become a millionaire, players need to be constantly watching the patch notes and stay up to date with the latest trends.

Let’s take a look and break down the biggest changes that took place throughout 7.23 and still carry on today in 7.24.

Outposts Added & Shrines Removed

If you’ve taken a break from the game, coming back to the new map will shock you as there have been a lot of changes in terms of structures, map layout but also jungle camps. The primary thing you need to be aware of is the complete removal of shrines and the addition of Outposts. 

The outposts are buildings that give you and your team a solid experience boost every 10 minutes. Similar to bounties, they are placed in the dire and radiant jungle, giving each team easy access to 1 of them. 

Players can teleport to shrines, but it takes 6 seconds making it harder to rotate to that side of the map with more than just one player. However, dire is considered to have an advantage due to their outpost being closer to Roshan.

GPM Talents Removed

Some lanes had courier priority and it would become a very unpleasant experience for everybody else. So in 7.23 everybody received their own scaling courier to make it a smoother early and late-game experience for all players. 

With 10 couriers on the map and observer wards becoming free and a ton of new items that drop from neutrals, there’s simply a lot more gold flowing around and therefore all gpm talents have been removed and replaced.

Every player has a new item slot that is only for keeping your neutral item and you can only have 1 active at a time now. Make sure you go into the settings and set a separate keybind for it so you don’t forget to use their active effect.




Snapfire & Void Spirit added to Captains Mode

Captain’s mode is the most frequently used in competitive games and tournaments. The two new heroes that have been teased at TI have now been added to captains mode and makes for an interesting shift in the competitive meta.

They are both in a really solid place at the moment and you could benefit greatly by learning to play with or against them.

UI and Quality of Life Changes

Besides the usual hero buffs, nerfs and changes, there have been some user interface and quality of life modifications added to provide a more pleasant experience.

Every charge based ability now has a cleaner design and the number of charges will now show on top of the ability icon rather than appearing in the hero buffs section.

Melee heroes now will also be able to safely deward observers placed on cliffs as the range melee range against wards has been increased by 150. This makes dewarding as a melee more consistent and removes the need for melee supports to carry a quelling blade 40 minutes into the game. Also because instant dewarding with quelling has also been removed.

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