Key Takeaways From The FIFA 22 Trailer
It’s been nine months since the release of FIFA 21. At this point of the FIFA cycle, EA Sports usually begin to focus their promotional efforts almost exclusively on the next iteration of FIFA, in a bid to get FIFA fans excited about the game.
So far, EA have released a bit of info about FIFA 22, including the price of the various editions of the new game and a one-minute, 40 second reveal trailer.
The trailer itself doesn’t offer much info about the new game.
Ordinarily, the “reveal” trailer to serve as a sneak peak into the new gameplay mechanics, and perhaps tease one or two features, but instead, it offers barely any information at all about what we can expect from the upcoming FIFA title.
In fact, it’s almost like EA deliberately did not want the trailer to be informative – as they utilized a shaky camera angle for the most part of the trailer, which made it difficult to make out any new gameplay info, or get a feel for the game’s graphical improvements.
But that might not necessarily be a bad thing – because it hints at the fact that EA will release a separate gameplay-oriented trailer that will offer FIFA fans insights into FIFA 22’s gameplay, in-game graphics and new animations.
However, despite EA not spilling the beans about much in the trailer, we were still able to make out a key piece of information from the trailer, and that’s the fact that FIFA 22 will feature a brand new engine.
A New Game Engine
After five years of utilizing the frostbite engine (from FIFA 17 to FIFA 21) EA Sports are finally switching to a completely different game engine for FIFA 22, which we expect will introduce some radical changes to FIFA’s gameplay.
The frostbite engine was graphically superior to the ignite engine which was used between FIFA 14 and FIFA 16, but despite being graphically superior, the frostbite engine brought about a host of problems that have literally spanned the duration of its use.
Funnily enough, the frostbite engine had less apparent issues in FIFA 17 and FIFA 18 than it did in FIFA 19, 20 and 21.
If you’ve been playing FIFA over the last five years, you would’ve noticed instances of what can only be described as “inconsistent gameplay” which is essentially when one match feels completely different from another match-up from a gameplay-structure perspective.
For instance, in one game, your players could be operating completely fine, but in another game, nearly all their touches feel “off” and they can’t seem to get the simplest of passes right.
While we can’t say for sure that “inconsistent gameplay” is a side effect of using the frostbite engine, we’re almost certain that it plays a role in the problem, considering the engine is literally the driving force behind the gameplay.
The engine that will be used in FIFA 22 is called “Hypermotion Technology”. There isn’t much information out on it just yet, but we expect it to fully utilize the capabilities of next gen consoles and offer fans a more consistent gameplay experience.
EA are expected to release some concrete information about how Hypermotion Technology will influence the next iteration of FIFA in the coming weeks, so stay tuned for that.