What to Pick When You Have The Last Pick In The Midlane
The last pick in is by far the most important one in the midlane.
Depending on your position, there are two fundamental ways to use the last pick.
1) You can use it to counter your opponents
2)You can use it to fill up the holes your team lacks
In this article, we take a comprehensive look at the options for the midlane;
Nowadays, the midlane should not have difficulties picking 3rd or 4th. Numerous runes allow you multiple bottle refills. As a result, you will have infinite resources, and losing mid can be rough.
What do you want to pick, though, if you have the last pick? Giving the last pick to the midlane is probably the most common scenario.
The first thing you want to do in the midlane is to fill up the holes of your lineup. Let’s take some examples.
You have an offlane Razor or Viper. These heroes usually offer more damage than control. Fundamentally, they can also fight at any time. They have small cooldowns allowing them to fight every single minute!
The offlaner usually provides control and initiation. The lineup will lack initiation with a hero like Viper and Razor (similar heroes are Pugna, Necrophos, Death Prophet). What would be a good hero to combine them with?
A good midlane hero would be Sand King! Yes, it is a bit unconventional, yet it fits perfectly. Sand King is a high tempo, low cooldown initiator that can push waves and farms fast. In addition, it is hard to lose lane, and he has the option to go into the jungle!
You have a safelane Slark and an offlane Dark seer! Slark is a hero that fights early on and is one of the few non-greedy carry heroes that likes to move around the map and make moves.
Dark seer is a great teamfight, but he loves heroes who can benefit from using Ion Shell to the allies and running at enemies. Heroes like Slark and generally fast and high tempo can enable Dark seer to fight all the time.
You have two options here!
You can pick an Ember/Void Spirit to focus on your middle game! Along with Slark and Dark seer, you move around the map and pressure the opponents. There should be no difficulties finding kills early on. With a maximum Ion Shell and early levels on the spirits, it should be easy to find kills and confidently penetrate the enemy jungle.
Another great hero in that specific scenario is Tiny or Dragon Knight. These heroes are also blink dagger heroes that also solve the lack of initiation the lineup has.
While Tiny can focus on finding more kills, Dragon Knight has the option to convert any pickoff into an attempt to siege towers!
There is another point of view
The alternative is to go for Medusa/Leshrac/Templar Assassin! Then, you take advantage of the space Slark and Dark Seer will create and try to become a partial win condition!
It’s important, though, not to pick something that you will struggle with within the laning stage or get hard-countered in the middle game. Instead, you should always pick for the game as long as your laning stage is solid and you will not get stomped.
For example, you don’t want to pick Ember Spirit into Nyx Assassin(middle game counter) or if you get to play versus Huskar(laning stage counter)!
You can use the last pick to hard counter your opponents, of course. You get to completely counter the enemies with the last pick and a solid laning stage to snowball into the middle game.
Examples of counter picking your opponents are Zeus versus Tinker or Terrorblade, Puck versus Ember or Storm Spirit, Queen of Pain versus Monkey King, Storm Spirit versus Sniper. These are just some examples!
The last picking is crucial! Get to choose wisely, and you will be surprised that most of the games will feel easier. However, we must never forget that drafting is 70% of the game.
Out pick the opponents, and you should have a much easier game!