TI10 Analysis: What We Can Learn From Dota 2 Pros In The International 10
The International 10 has been underway for a few days now and throughout the course of the tournament we’ve already been exposed to some high level pro gameplay.
In this article, we will break down the pro meta of The International 10 and try to incorporate that into our games, so without further ado, let’s dive into it.
Win Lane – Win Game
We can confidently say that most teams have adopted the “win lane – win game” mentality.
So far, in TI10, we’ve seen teams picking mostly about solid lanes and heroes that have a strong middle game. The idea is to have a solid start and, with the laning stage advantage, snowball into the mid-game and end it before it is too late.
What heroes have a solid laning stage and snowball into the middle game?
The top winrate hero with a crazy 70% winrate is Monkey King.
Other worthy heroes are Tidehunter with a 56% winrate and Weaver with a 65% winrate.
Why are these heroes strong, though? Well, it’s because no matter their position, they have a strong lane, and they have a solid middle game.
Monkey King’s superior vision and map movement, Weaver’s Aghanim’s Scepter, and Tidehunter’s lane domination into dagger and refresher in the middle game is the best way to snowball even further and secure the game as soon as possible.
High Tempo Dota
Except for Tidehunter, everybody appears to have opted for high-tempo heroes.
And in case you’re wondering what high-tempo means, well it means mobile heroes that do not have big cooldown abilities and can constantly fight!
On top of the aformentioned heroes, so far, we have seen a lot of Wisp Tiny, core Earthshaker with Aghanims allowing him to move around the map making plays, Queen of Pain, and lastly Storm, Void, and Ember Spirit.
How To Stop The High – Tempo Heroes
Throughout the course of The International 10, we’ve learnt how to counter high tempo heroes.
There are two ways;
The first way involves out farming the opponents and bursting them down with a solid initiation.
The perfect example of that is Sven! What you want to do with a hero like Sven is to get your core items (Madness, Echo saber, dagger) and blow up these heroes as soon as possible.
Usually, high-tempo heroes are pretty squishy. However, their lack of health and armor is generally compensated by the ability to move around the fights really fast, focusing on the backline and shredding these supports!
The second way involves counter picking these heroes!
This is the second and most solid approach to the previous one. So what is the difference between the two of them?
It is simple! You get to pick heroes that fundamentally counter all these blinks in and out heroes. And the pro players have already started picking these heroes.
Disruptor, Puck, and Invoker, heroes that are annoying and are hard to play around, are already picked quite a lot.
Puck can use a coil to hold heroes like Weaver, Wisp, Spirit, and QoP in place!
Disruptor requires level 7 or 8 to have a full leveled glimpse and punish the early rotation with a glimpse back into static field combo.
Lastly, Quas Wex Invoker is a perfect low CD counter initiation that punishes any initiation and makes sure they have no mana to follow up. On top of that, cold snap is annoying to deal with, with heroes that require animation like ES, Storm Spirit and Queen of Pain!
About The Author
Raza is a 7k MMR player that’s been a professional coach for the last few years. Having more than 500 people coached in his record, he is the person behind Dota Rollercoaster.
When he is not coaching or grinding to 8k MMR, he usually plays chess or reads books