3 Mistakes You Need To Stop Doing In Dota 2
Today’s article is quite simple, yet important. We will name the 3 biggest mistakes players tend to make, from Herald to Immortal, and give the solutions to these problems. Without wasting any more time, let’s jump into it.
1) Stop Using Teleport After Death When Not Needed
This is probably the most common mistake every single player makes. They waste their teleport when nothing is about to happen. As a result, a fight occurs 30 seconds later on the other side of the map.
Since the player is unable to join, his team loses the 4v5 scenario.
When should you use TP though? Early into the game if you play core, you should use it almost always to get the most EXP and Gold.
If you are a support, there is no need to teleport to the lane if your core is safe and you feel nothing is going to happen for the next 20’’. You get to keep your teleport. In 7.29 teleports worth 100 gold which equals 2 creeps. Believe it or not, that is a huge boost to your net worth!
What about the middle game though? This is more tricky!
You should only TP if you are in a rush to join a fight, make a quick smoke, or get a HUGE creep wave.
Both cores and supports should have teleport off cooldown. That includes the position 1 role. That is right. If you have a hero like Faceless Void, Gyrocopter, or Luna, joining a fight is natural therefore you need to have the option in the first place.
Of course, there are exceptions to that rule. Heroes like Terrorblade, Naga Siren, Medusa where they farm fast and lack damage and team fight presence early on or Spectre where she can naturally enter the fight with her ultimate.
2) Following “Bad” Teammates Advice
This is quite common in the lower-ranked games. People in these brackets play on auto-pilot, without a game plan. They usually are not thinking of their next items, objectives, and moves. After the laning stage, players tend to move randomly around the map, reacting mostly to what is going on.
In simple words, they do not pre-act
What usually happens to a game is that a player mindlessly goes prematurely to force an objective, baiting his team to join him. This usually ends up in a wipe whereas in some cases it’s just a support death.
What is the solution? If you are the type of player that is good at decision making and understands that your team is about to make a mistake you need to actively give the call to your team to stop that action and suggest something else.
A game plan in the middle game should look like this:
- You control the enemy jungle around their outpost area with wards
- You wait until Roshan spawns
- You take Roshan
- Your next objective is the T2 on the offlane
- You take outpost and you consider forcing high ground
3) Not Leaving The Lane
When a support dies again and again in the laning stage, he has the option to move around the map, stack for his cores, and find occasional opportunities for pickoffs
Cores struggle to do the same thing that supports do. It is okay for an offlaner to leave the lane at the 5th or 6th minute mark to make something happen to the map if the lane is completely lost and they get nothing out of it.
An example would be Doom. He can leave the lane at level 5, go into the jungle to get his level 6, and then make something happen on the enemy carry or the middle lane with the assistance of his team.
Coes can let supports take the lanes early on to hold the towers if they feel they get nothing out of the lane and they can benefit more from farming jungle.
Another great idea is to switch the position 1 & 3 lanes if the matchup favors them
Examples can be Phantom Lancer vs Drow Ranger and Timbersaw vs Centaur. While you are still in the laning stage, you can switch lanes to give them both better lane matchups!
About the Author:
Raza is a 7k MMR player that’s been a professional coach for the last few years. Having more than 500 people coached in his record, he is the person behind Dota Rollercoaster.
When he is not coaching or grinding to 8k MMR, he usually plays chess or reads books.