In this episode, we will focus on timing. Johan’s definition of timing is when a specific event occurs, or when a team or player gets stronger. BKB for Sven is a good example. Timing has many examples but is generally a marker for when a team is ready for the next step of their plan, whether it’s level 6, items, or a particular talent. It opens up a window of time where you have an advantage over your opponent. It’s vital to make the most of it to gain a clear advantage. This is why you see a lot of teams changing up their pace and playstyle all of a sudden in games because certain triggers match their gameplan.
Lesson PlanAll the episodes you’ll ever need
13. Late Game
Most games do not go over 40 minutes these days so it is extra important to win a game before it gets to the most unstable part were losing one teamfight might lose you the whole game. In this episode, you will gain some insight into how to try and win a game before it gets to that point.