In this episode, Rush goes over entry fragging on Dust2. Rush discusses tips and strategies for throwing different utility. It’s important to start with a smoke and lining up the throw as you’re hitting the first wall. You need to prepare the smoke, hit the first wall, aim at a point just above the first corridor, and throw the smoke above the building. This will ensure the enemy coming from the next building is obscured. Having your flashes ready for the next portion is important. Normally, you want to throw the first flash over in the similar landing spot as the smoke. The second flash goes through the door off the wall as you’re entering. It’s important to try not to get the kill as you’re coming through. You’re basically a distraction so your teammates can come through and get the kills. If you die as you’re entering, your teammates will get stuck and die in a row. Sometimes you’ll need to change things up and this requires communication with a second teammate who can handle the flash after you’re throwing the smoke. You might be in situations where you should take long later instead of at the beginning. Have a teammate ready behind the car with a flash so anyone coming through the corridor will be disoriented. Your role as an entry is to be ready in the corridor. Take the left angle before going right. Having a teammate help you clear other angles. You will need to work with a higher sensitivity to be able to take your angles faster. Trying long solo means you’ll need to get used to jiggling. Get used to what the enemy tends to do. If they normally hit the pit, then don’t angle left, go for the pit kill. A good pit player will know the right spot to sit, so you have a teammate throw a flash over so you can jump in for the kill. If you still have a smoke, then you can throw a corner smoke to obscure any oncoming teammates while you focus on the guy in the pit, but it’s unlikely you’ll have a late game smoke.
Lesson PlanAll the episodes you’ll ever need
2. INTRODUCTION TO ENTRY FRAGGING
In this episode, Rush introduces you to entry fragging and the attitude you need to play the role. Sometimes your role is to just be the sacrifice so the person behind you can locate who killed you. That means you need to have the willingness to be the first in and the first to die.
8. ENTRY FRAGGING ON TRAIN A-SITE
The most effective way to drop into A is with a teammate. Throwing a well-placed Molotov through the window will draw the enemy back where your teammate can drop down into pop and take them out. In this episode, Rush goes over entry fragging on Train at A-site. You need perfect coordination, utilities, and reaction.
12. ENTRY FRAGGING ON NUKE B-SITE
Most of the time, your opponent is going to smoke ramp early, and sometimes the only thing you can do is wait it out. Don’t try to rush ramp as it is one of the most difficult things to do. In this episode, Rush goes over entry fragging on Nuke at b-site. There are a number of different strategies to use, but it’s important to stay in communication with your teammates.
13. ENTRY FRAGGING ON NUKE EXAMPLES
It’s important to efficiently when taking to coordinate with your teammates. You may die, you may score a couple of kills before you die, but you have your team behind you to trade kill. In this episode, Rush goes over examples of entry fragging on nuke by going over strategies by two different teams.
14. ENTRY FRAGGING ON INFERNO B-SITE
Taking B-site is as easy as knowing where to land your smokes. Taking a slow and methodical approach is advised as there are so many different angles to take. In this episode, Rush goes over entry fragging at b-site on Inferno. Communication and utility usage is important.
16. ENTRY FRAGGING ON INFERNO EXAMPLES
Like any strategy, it’s important to communicate with your teammates with utility use. Make sure if you’re doing a maneuver that you commit to it. Don’t try to back out. Inferno is all about patience. Patience and listening to your teammates. In this episode, Rush analyzes his team strategies and goes over different scenarios you can take with Inferno.
17. ENTRY FRAGGING ON MIRAGE MID
There are three focal points for Mirage: A, B, and Middle. Middle is where you should control if you want to control the whole map. In this episode, Rush goes over entry fragging on mid in Mirage. He goes over strategies, utilities, and communication skills needed for a successful round.
19. ENTRY FRAGGING ON MIRAGE B-SITE
You want to gain ground early on B. There are a couple of different combinations you can try. Throwing a Molotov to the van will force an opponent on top of the van where you can take them out. In this episode, Rush goes over entry fragging B-Site on Mirage. He discusses tips, strategies, and communication techniques for an effective game.
20. ENTRY FRAGGING ON MIRAGE EXAMPLES
Make sure before you’re peaking that you’re not taking a wide swing as you’re doing so. Walk up to the wall before you peak. In this episode, Rush goes over entry fragging examples on Mirage. He discusses tips, strategies, and communication techniques for an effective game.
21. ENTRY FRAGGING ON OVERPASS B-SITE
There are four zones to take control of when doing Overpass. There is B with B-short and Monster. There is Blue/Underground. There is Long A and Party, and then there’s the A zone. In this episode, Rush goes over entry fragging B-Site on Overpass. He discusses tips, strategies, and communication techniques for an effective game.
23. ENTRY FRAGGING ON OVERPASS A-SITE
Overpass is a very segmented map broken up into different zones. Controlling these zones is essential to winning. In this episode, Rush goes over entry fragging A-Site on Overpass. He discusses tips, strategies, and communication techniques for an effective game.
24. ENTRY FRAGGING ON OVERPASS EXAMPLES
Before you can do anything, you need to control different parts of the map such as Long A, bathroom, blue, and short B. In this episode, Rush goes over entry fragging examples on Overpass. He discusses tips, strategies, and communication techniques for an effective game.